Output list
Working paper
Published 2017
We consider contestants who must choose exactly one contest, out of several, to participate in. We show that when the contest technology is of a certain type, or when the number of contestants is large, a self-allocation equilibrium, i.e., one where no contestant would wish to change his choice of contest, results in the allocation of players to contests that maximizes aggregate equilibrium effort. For a class of oligopoly models that are equivalent to contests, this implies output maximization.
Working paper
Published 2016
4
Under a myopic best-reply dynamic, efforts in repeated contests may exhibit chaotic behavior. This may help explain, e.g., why experimental data often show nonconvergence to one-shot equilibrium efforts.
Working paper
Democracy and International Conflict
Published 2016
During the past two centuries, western nations have successively extended the voting franchise to citizens of lower income. We explain this process of democratization as a rational way for incumbent elites to wage war effectively on other nations, as in a strategic game of international conflict handing over military spending decisions to citizens who face a lower tax cost of arming may confer a strategic delegation advantage. We find supporting empirical evidence in case studies of franchise extensions in the United Kingdom, France, and the United States.
Working paper
Observable Strategies, Commitments, and Contracts
Published 2014
We consider rules (strategies, commitments, contracts, or computer programs) that make behavior contingent on an opponent’s rule. The set of perfectly observable rules is not well defined. Previous contributions avoid this problem by restricting the rules deemed admissible. We instead limit the information available about rules. Each player can only observe which class, out of a collection of classes smaller than the number of rules, the opponent’s rule belongs to. For any underlying 2-player, finite, normal-form game there is a game extended with coarsely observable strategies that has equilibria with payoffs arbitrarily close to any feasible, individually rational payoff profile.
Working paper
Finite-Population 'Mass-Action' and Evolutionary Stability
Published 2011
Nash proposed an interpretation of mixed strategies as the average pure-strategy play of a population of players randomly matched to play a normal-form game. If populations are finite, some equilibria of the underlying game have no such corresponding “mass-action” equilibrium. We show that for mixed strategy equilibria of 2 × 2 games, the requirement of such a correspondence is equivalent to neutral evolutionary stability.
Working paper
Conflict and the Social Contract
Published 2006-02-09
We consider social contracts for resolving conflicts between two agents who are uncertain about each other’s fighting potential. Applications include international conflict, litigation, and elections. Even though only a peaceful agreement avoids a loss of resources, if this loss is small enough, then any contract must assign a positive probability of conflict. We show how the likelihood of conflict outbreak depends on the distribution of power between the agents and their information about each other.